May 29, 2008 2:08 PM
Creating Learning Spaces in Second Life
Second Life is a virtual 3D world. Create your avatar, buy property, build a house, interact with others, you can even make money doing things like designing clothes or serving as a real estate broker. Corporations have been using it as a marketing platform as well as an enabler of collaboration between teams.
Second Life has come under criticism for not having as many active users as has been attributed to it, and for many initiatives based in this virtual world only realizing moderate success.
But even still it's a fascinating technology and use of broadband, and if you want to learn more about how to use it for the practical purposes of training and enabling e-learning, check out this tremendous list of resources related to creating learning spaces in Second Life.